Sangam: A Confluence of Knowledge Streams

Sublimate: State-Changing Virtual and Physical Rendering to Augment Interaction with Shape Displays

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dc.contributor Massachusetts Institute of Technology. Center for Transportation & Logistics
dc.contributor Massachusetts Institute of Technology. Media Laboratory
dc.contributor Massachusetts Institute of Technology. School of Engineering
dc.contributor Program in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.contributor Leithinger, Daniel
dc.contributor Follmer, Sean Weston
dc.contributor Olwal, Alex
dc.contributor Luescher, Samuel
dc.contributor Hogge, Akimitsu G.
dc.contributor Lee, Jinha
dc.contributor Ishii, Hiroshi
dc.creator Leithinger, Daniel
dc.creator Olwal, Alex
dc.creator Luescher, Samuel
dc.creator Lee, Jinha
dc.creator Ishii, Hiroshi
dc.creator Follmer, Sean Weston
dc.creator Hogge, Akimitsu G.
dc.date 2013-09-12T18:40:35Z
dc.date 2013-09-12T18:40:35Z
dc.date 2013-04
dc.date.accessioned 2023-03-01T18:06:52Z
dc.date.available 2023-03-01T18:06:52Z
dc.identifier 9781450318990
dc.identifier http://hdl.handle.net/1721.1/80421
dc.identifier Daniel Leithinger, Sean Follmer, Alex Olwal, Samuel Luescher, Akimitsu Hogge, Jinha Lee, and Hiroshi Ishii. 2013. Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 1441-1450.
dc.identifier https://orcid.org/0000-0003-3407-8722
dc.identifier https://orcid.org/0000-0003-4918-8908
dc.identifier.uri http://localhost:8080/xmlui/handle/CUHPOERS/278800
dc.description Recent research in 3D user interfaces pushes towards immersive graphics and actuated shape displays. Our work explores the hybrid of these directions, and we introduce sublimation and deposition, as metaphors for the transitions between physical and virtual states. We discuss how digital models, handles and controls can be interacted with as virtual 3D graphics or dynamic physical shapes, and how user interfaces can rapidly and fluidly switch between those representations. To explore this space, we developed two systems that integrate actuated shape displays and augmented reality (AR) for co-located physical shapes and 3D graphics. Our spatial optical see-through display provides a single user with head-tracked stereoscopic augmentation, whereas our handheld devices enable multi-user interaction through video seethrough AR. We describe interaction techniques and applications that explore 3D interaction for these new modalities. We conclude by discussing the results from a user study that show how freehand interaction with physical shape displays and co-located graphics can outperform wand-based interaction with virtual 3D graphics.
dc.description National Science Foundation (U.S.) (Graduate Research Fellowship Grant 1122374)
dc.format application/pdf
dc.language en_US
dc.publisher Association for Computing Machinery (ACM)
dc.relation http://dx.doi.org/10.1145/2470654.2466191
dc.relation Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '13
dc.rights Creative Commons Attribution-Noncommercial-Share Alike 3.0
dc.rights http://creativecommons.org/licenses/by-nc-sa/3.0/
dc.source MIT Web Domain
dc.title Sublimate: State-Changing Virtual and Physical Rendering to Augment Interaction with Shape Displays
dc.type Article
dc.type http://purl.org/eprint/type/ConferencePaper


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